top of page

 

RES-Q

2015 - 16 FTC Season

 

We know one thing about RES-Q -
IT'S GOING TO BE A BLAST! 

 

Autonomous Period:

The game starts with a 30-second Autonomous period where robots are operated via pre-programmed instructions only. Robots gain points by: "resetting" Rescue Beacons, delivering Climbers to a Shelter, parking on the Mountain, and parking in the Rescue Beacon Repair Zone or Floor Goal.

 

Driver-Controlled Period:

During the Driver-Controlled period, teams retrieve up to five Debris at a time from the playing field and place them in Mountain Goals or Floor Goals. Debris may not be de-scored from the Mountain Goals but may be de-scored from the Floor Goals. Robots also scale the Mountains to release Climbers that slide down a Zip Line to safety.

 

End Game:

The final 30-seconds of the Driver-Controlled period is called the End Game. In addition to the Driver-Controlled period tasks, robots earn bonus points in the End Game by hanging from the Pull-up Bar on the topmost vertical section of the Mountain and claiming an All Clear Signal for their alliance.

 

Autonomous Period Scoring:

  • Robot Parked in a Rescue Beacon Repair Zone 5 points

  • Robot Parked in a Floor Goal 5 points

  • Robot on the Mountain and Touching the Floor 5 points

  • Robot Parked on the Mountain Low Zone 10 points

  • Robot Parked on the Mountain Mid Zone 20 points

  • Robot Parked on the Mountain High Zone 40 points

  • Rescue Beacon Illuminated for an Alliance 20 points per side

  • Climber in a Shelter 10 points per Climber

 

Driver-Controlled Period Scoring:

  • Debris Scored in a Floor Goal 1 point each

  • Debris Scored in a Mountain Low Zone Goal 5 points each

  • Debris Scored in a Mountain Mid Zone Goal 10 points each

  • Debris Scored in a Mountain High Zone Goal 15 points each

  • Robot on the Mountain and Touching the Floor 5 points

  • Robot Parked on the Mountain Low Zone 10 points

  • Robot Parked on the Mountain Mid Zone 20 points

  • Robot Parked on the Mountain High Zone 40 points

  • Climber Released/Slid Down the Zip Line 20 points each

  • Climber in a Shelter 10 points per Climber

 

End Game Scoring:

  • Robot Completely Supported by the Pull-up Bar 80 points

  • Claim an All Clear Signal 20 points per Signal

RES-Q Scoring

bottom of page